Post by Silent on May 29, 2011 13:06:26 GMT -5
Here are various traits and facts about the readily available species you may play here.
HUMANS;
Human's are as humans always are. They have limited lifespans, nothing too special, but nonetheless are essential. Many humans hold disdain against the Felidae, some even setting out against them.
Humans hold normal lived lives, some are blessed with minor powers.
Human Creation: Open
FELIDAE;
The Felidae are an age old species. They were along almost as long as humans, starting as a genetic mutation that stayed hidden, the species hiding their abilities until much more recently, which had the outcome of experiments near torture on even the youngest ones. They look much like humans, but their major difference is their inherited ability to change into cats, as well as striking good looks for most of them. In human form, their cat side still seems to have a large effect on their day to day lives, cat like reflexes, most have aversion to water, and a hatred for canines.
Felidae have extended lives, none immortal, and some are blessed with minor powers. All have an enhanced strength, in weaker ones, enough to, at least, pick up a grown man in close stature to themselves.
Felidae Creation: Open
FELINE;
Feline are simply that, felines. Cats, be them domestic house cats, or wild beasts roaming the forests. They have shorter lives than both humans and Felidae. Cats, just like humans, are split between their feelings for their half-breed brethren, some working side-by-side with the Felidae, as friends, the only human-esque species who can understand them, other's, repulsed by the shifter's, standing side by side with the human's, wishing the downfall of the species.
Feline Creation: Open
The morals of these species can be split into three categories, and nine sub-catagories.
(As a side note, you do not need to pick an alignment if your character is human or feline, it's simply to help us further understand your character, however if your character is Felidae, you will need to pick one, to figure out which of the elder's you will follow)
GOOD;
- Lawful good-
These are those with the purest intentions, they do well with only wellness in sight.
-Neutral good-
The neutral good have good intentions, but only to keep peace, not to seem good, or chaotic.
-Chaotic good-
The chaotic good are much like the lawful good, only they are fighting to do well, even if in the process, they do bad things.
NEUTRAL;
-Lawful neutral-
This alignment does well as well goes, without immersing themselves in the problem, only slightly helping to keep things peaceful.
-True neutral-
True neutrals will have nothing to do with the good or evil of the world. Either way, they do not mind the outcome, as long as they had no influence in what happens.
-Chaotic neutal-
Again, much like the lawful alignment, they attempt to keep a neutral bearing, although if they chose to have a say in it, they'd lean toward the evil, and egg it along.
EVIL;
-Lawful evil-
The lawful evil see good in what they are doing, they find it to be pure and true, and will do everything in their power to do so, no matter what the cost may be.
-Neutral evil-
The neutral evil are immersed in the evil, but are not going to fight to make sure it is the final outcome, they will simply watch and see what happens along the way, without bloodying their hands.
-Chaotic evil-
The chaotic evil are the true evil of the world, clashing almost directly with the lawful good. They have deep spite, and whatever their evil intentions may be, they will shed every ounce of blood necessary to make sure it goes through.
HUMANS;
Human's are as humans always are. They have limited lifespans, nothing too special, but nonetheless are essential. Many humans hold disdain against the Felidae, some even setting out against them.
Humans hold normal lived lives, some are blessed with minor powers.
Human Creation: Open
FELIDAE;
The Felidae are an age old species. They were along almost as long as humans, starting as a genetic mutation that stayed hidden, the species hiding their abilities until much more recently, which had the outcome of experiments near torture on even the youngest ones. They look much like humans, but their major difference is their inherited ability to change into cats, as well as striking good looks for most of them. In human form, their cat side still seems to have a large effect on their day to day lives, cat like reflexes, most have aversion to water, and a hatred for canines.
Felidae have extended lives, none immortal, and some are blessed with minor powers. All have an enhanced strength, in weaker ones, enough to, at least, pick up a grown man in close stature to themselves.
Felidae Creation: Open
FELINE;
Feline are simply that, felines. Cats, be them domestic house cats, or wild beasts roaming the forests. They have shorter lives than both humans and Felidae. Cats, just like humans, are split between their feelings for their half-breed brethren, some working side-by-side with the Felidae, as friends, the only human-esque species who can understand them, other's, repulsed by the shifter's, standing side by side with the human's, wishing the downfall of the species.
Feline Creation: Open
The morals of these species can be split into three categories, and nine sub-catagories.
(As a side note, you do not need to pick an alignment if your character is human or feline, it's simply to help us further understand your character, however if your character is Felidae, you will need to pick one, to figure out which of the elder's you will follow)
GOOD;
- Lawful good-
These are those with the purest intentions, they do well with only wellness in sight.
-Neutral good-
The neutral good have good intentions, but only to keep peace, not to seem good, or chaotic.
-Chaotic good-
The chaotic good are much like the lawful good, only they are fighting to do well, even if in the process, they do bad things.
NEUTRAL;
-Lawful neutral-
This alignment does well as well goes, without immersing themselves in the problem, only slightly helping to keep things peaceful.
-True neutral-
True neutrals will have nothing to do with the good or evil of the world. Either way, they do not mind the outcome, as long as they had no influence in what happens.
-Chaotic neutal-
Again, much like the lawful alignment, they attempt to keep a neutral bearing, although if they chose to have a say in it, they'd lean toward the evil, and egg it along.
EVIL;
-Lawful evil-
The lawful evil see good in what they are doing, they find it to be pure and true, and will do everything in their power to do so, no matter what the cost may be.
-Neutral evil-
The neutral evil are immersed in the evil, but are not going to fight to make sure it is the final outcome, they will simply watch and see what happens along the way, without bloodying their hands.
-Chaotic evil-
The chaotic evil are the true evil of the world, clashing almost directly with the lawful good. They have deep spite, and whatever their evil intentions may be, they will shed every ounce of blood necessary to make sure it goes through.